﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace UtopianGame.graphics.menu
{
    class NewTurnButton : TextMenuButton
    {
        
        public NewTurnButton(ContentManager cm)
        {
            base.init(cm, "New turn");
        }
       
        protected override void executeFunction()
        {
            GameFlowSystem.startNewTurn();
        }
    }
}
